Hamidah, Nur (2023) THE EFFECT GUESSING GAME ON THE VOCABULARY MASTERY OF THE THIRD GRADES STUDENTS AT SMP NEGERI 4 SIABU. Skripsi thesis, STAIN Mandailing Natal.

[thumbnail of NUR HAMIDAH_19130024_TBI_COVER-BAB I.pdf] Text
NUR HAMIDAH_19130024_TBI_COVER-BAB I.pdf - Published Version

Download (811kB)
[thumbnail of NUR HAMIDAH_19130024_TBI_BAB II-BAB IV.pdf] Text
NUR HAMIDAH_19130024_TBI_BAB II-BAB IV.pdf - Published Version
Restricted to Repository staff only

Download (807kB) | Request a copy
[thumbnail of NUR HAMIDAH_19130024_TBI_BAB V.pdf] Text
NUR HAMIDAH_19130024_TBI_BAB V.pdf - Published Version

Download (495kB)

Abstract

This research is quantitative research. The research design used was quasi experimental. The subjects in this research were 30 students from class IX' as the experimental class and 30 students from class IX' as the control class. Tests are used as a data collection tool. Data were analyzed using paired sample t- test with a significance level of p < 0.05. The research results show that the vocabulary mastery of students taught without using a guessing game in third prades at SMP Negeri 4 Siabu is 54.80, it was categorized as "less" level. While the vocabulary mastery of students taught by using a guessing game in third grades at SMP Negeri 4 Siabu is 80.13, it was categorized as "good" level. In addition, there is a significant difference in students' vocabulary mastery through the use of guessing game. It can be concluded that a guessing game can improve students' vocabulary mastery.

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Effect; Guessing Game; Students' Vocabulary Mastery
Subjects: Pendidikan Bahasa Inggris
Divisions: Ilmu Tarbiyah dan Keguruan > Program Studi Tadris Bahasa Inggris
Depositing User: Hanan Azhari Hasibuan
Date Deposited: 21 Nov 2024 03:28
Last Modified: 21 Nov 2024 03:28
URI: https://repository.stain-madina.ac.id/id/eprint/247

Actions (login required)

View Item
View Item